Ambient Music Sampler


Level


KXP

Spells

123 456 789 A

1

0

1-- --- ---

2

2

2a- --- ---

3

4

31c --- ---

4

8

41a e-- ---

5

16

521 cg- ---

6

32

621 aei ---

7

64

731 1cg k--

8

128

832 1ae im-

9

256

942 11c gko

10

500

953 21a eim

11

750

963 211 cgk

12

1000

974 211 aei

13

1250

984 321 1cg

14

1500

995 321 aee

15

1750

996 422 11c

16

2000

997 432 11a

17

2250

998 532 111

18

2500

999 542 211

19

2750

999 643 211

20

3000

999 753 221

21

3250

999 853 221

22

3500

999 964 321

23

3750

999 974 322

24

4000

999 985 332

25

4250

999 995 332

26

4500

999 996 432

27

4750

999 997 443

28

5000

999 998 543

29

5250

999 999 543

30

5500

999 999 654

31

5750

999 999 754

32

6000

999 999 864

33

6250

999 999 975

34

6500

999 999 985

35

6750

999 999 996

36

7000

999 999 997 1

Requisites:

Int 14, Wis 14, Chr 16

Alignment:

any

HD/level:

2d4

Weapon Prof.:

2+level/4

To Hit Table:

Wizard

Save Table:

Priest

Groups:

Wizard, Priest, Futureshifted

Complexity:

CF=3, GF=3

 

Gets Int or Wis bonus to spells.

Bonus grand in one named musical artist sphere. Opposite all other schools.

Each level this class gets one song from each of two ambient artists/bands that get converted into spells. A sample list follows.

 

 

 

 

 

 

 

 

SL

CF

Spell

School

Effect

1

3

On Land

Ambient Music Sampler

On Land (SL=1): Create a [x1] Enemy Special of "Nothing can fly or move extradimentionally" that can be ignored with a DC=(10+Int bonus) concentration skill check each segment. Once failed, it can't be further ignored.

1

3

Zen Meditation and Other Joys

Ambient Music Sampler

Zen Meditation and Other Joys (SL=1): Create a [x1] PC Special of "DC's for skill checks are halved".

2

3

Stalker

Ambient Music Sampler

Stalker (SL=2): Create a [x1] Enemy Special of "DC's for skill checks are doubled" that can be ignored with a DC=(10+Int bonus) concentration skill check each segment. Once failed, it can't be further ignored.

2

3

Songs of Byzantine Flowers

Ambient Music Sampler

Songs of Byzantine Flowers (SL=2): Create a [x1] PC Special of "Allys get +SL TH, dmg, AC, and saves for each other member in their group that shares their race".

3

3

Sleeps With the Fishes

Ambient Music Sampler

Sleeps With the Fishes (SL=3): Create a [x1] Enemy Terrain Feature of "SEL=4 Sleep and SEL=2 Drowning" that can be ignored with a DC=(10+Int bonus) concentration skill check each segment. Once failed, it can't be further ignored.

3

3

Dreamtime Return

Ambient Music Sampler

Dreamtime Return (SL=3): Create a [x1] PC Terrain Feature of "You ignore SEL=4 Sleep while affected by it with a DC=(10+Int bonus) concentration skill check each segment. Once failed, it can't be further ignored.".

4

3

Fissures

Ambient Music Sampler

Fissures (SL=4): Create a [x2] Enemy Terrain Feature of "Terminal velocity falling dmg each segment (20d6)" that can be ignored with a DC=(10+Int bonus) concentration skill check each segment. Once failed, it can't be further ignored.

4

3

Ambient Otaku

Ambient Music Sampler

Ambient Otaku (SL=4): Create a [x1] PC Terrain Feature of "Sleeping people can't be physically attacked". 

5

3

The Beauty of Sadness

Ambient Music Sampler

The Beauty of Sadness (SL=5): Create a [x1] Enemy Special of "PCs with negative status effects can't be physically attacked or targeted" that can be ignored with a DC=(10+Int bonus) concentration skill check each segment. Once failed, it can't be further ignored.

5

3

Hearing Solar Winds

Ambient Music Sampler

Hearing Solar Winds (SL=5): Create a [x2] PC Special of "All turning results end as dusted".

6

3

The Tired Sounds Of

Ambient Music Sampler

The Tired Sounds Of (SL=6): Create a [x2] Enemy Special of "Gain a level of SEL=3 Exhausted(5e) each segment" that can be ignored with a DC=(10+Int bonus) concentration skill check each segment. Once failed, it can't be further ignored.

6

3

The White Arcades

Ambient Music Sampler

The White Arcades (SL=6): Create a [x2] PC Special of "Good aligned allys get +[x1] to dmg each segment, max +[xSL]".

7

3

Substrata

Ambient Music Sampler

Substrata (SL=7): Create a [x2] Enemy Terrain Feature of "SEL=8 Imprisonment" that can be ignored with a DC=(10+Int bonus) concentration skill check each segment. Once failed, it can't be further ignored.

7

3

Deep Listening

Ambient Music Sampler

Deep Listening (SL=7): Create a [x2] PC Terrain Feature of "When using clairaudience-related effects, the subject's ears aren't burning".

8

3

Pale Ravine

Ambient Music Sampler

Pale Ravine (SL=8): Create a [x2] Enemy Terrain Feature of "SEL=7 Down a Hole" that can be ignored with a DC=(10+Int bonus) concentration skill check each segment. Once failed, it can't be further ignored.

8

3

Endurance

Ambient Music Sampler

Endurance (SL=8): Create a [x2] PC Terrain Feature of "+1ihp".

9

3

Black Earth

Ambient Music Sampler

Black Earth (SL=9): Create a [x3] Enemy Special of "SEL=14 Toasted(destroyed)" that can be ignored with a DC=(10+Int bonus) concentration skill check each segment. Once failed, it can't be further ignored.

9

3

Music for Airports

Ambient Music Sampler

Music for Airports (SL=9): Create a [x3] PC Special of "+1iidmg to all flying allys".

10

3

Horizons

Ambient Music Sampler

Horizons (SL=10): Create a [x3] Enemy Special of "All enemy effects with finite rage can't affect PC's" that can be ignored with a DC=(10+Int bonus) concentration skill check each segment. Once failed, it can't be further ignored.

10

3

Morals and Dogma

Ambient Music Sampler

Morals and Dogma (SL=10): Create a [x3] PC Special of "Automatic Divine Intervention even for non-Priests".